My Portfolio
Vascular VR Rendering Study
In this project I created the VR environment, UI, data logging system and implemented the Lego Stippling rendering style for the Vascular VR Rendering Study.
Vascular VR Main Project
In this project I updated the data selection tool to allow multiple bound selections on different slices of the MRI stack to inform the data generated into a Voxel Cloud.
Unity Mesh Deformation
In this project I created a script that when applied to an object in unity allows for it's model to be deformed by user inputs and return to its original state.
3D Boids
In this project, I created a simulation in Unity using C# to model swarming and flocking behaviors in 3D space. This is a continuation from the 2D Boids project.
2D Boids
This was my first attempt at modeling swarming behavior in Unity using C# with hundreds of individual objects moving around at once.
Shimmer Peak Game WIP
Shimmer Peak is a video game that I am currently working on making in Unity. It is a 2D puzzle platformer based around trading and an economy.
Gator Guide
Gator Guide is a Four-Year-Plan building website for engineering students at the University of Florida to use when planning their major and minor courses.