Mesh Deformation Project

Built using Unity 3D & C#

To interact with the project, simply click on the the sphere in the scene and watch as it reacts.

This project was an experiment to see if I could make collisions dent or deform an object. I ended up making it so that the user can click on it and have it react to their click like playdough before returning back to its original form using a simulated spring force. On the back end, all of the values including how maluable the object is, how much the change 'sticks' to the object and what object it's applied to.

Takeaways

This was a really fun project to work on and I am quite happy with how it turned out. While it still has a few rough edges, it was still a cool end product that I ended up with.