Shimmer Peak Game

Work in Progress built using Unity 2D & C#

Controls:
[A], [D] : Move Left / Right
[space] : Jump
[left shift] : Dash
[E] : Drop Backpack
[hold Q] + [drag mouse] : Throw Backpack

This is a gameplay demo for the basic movement options that I built for my game. The main mechanic is the Backpack which won't allow the player to double jump or dash while they are holding it. By dropping or throwing it the player becomes more mobile, but then the puzzle is how to get the backpack to where they need to go and also what to do if they lose it. If you want to try it out then try getting to the top of the level with the backpack!

Takeaways

This project is my first attempt at building a video game using Unity. While I use it for simulations and experiments, I hadn't tried out the game engine as a game engine so I figured building a 2D platformer would be fun to do so. Currently, this is a work in progress and I plan to add in more mechanics and actual levels as I go, but I've been enjoying the process so far.